These feedback stations were using a simple, unpolished survey tool when our team decided to give it a new look and feel to make the feedback experience more cohesive with the demo and more “Blizzard-y.” I handled all the UX and Visual design, working with multiple game team stakeholders to collect the art assets and approvals. This was my first public-facing project for Blizzard so I was quite excited (as you can see in the photo).